Lab Report 043: The Cat King Returns
Let’s be honest—some Commanders just feel right. And Lord Windgrace? He doesn’t just play Magic... he commands the scorched earth like a post-apocalyptic value engine in a stylish hooded robe.
He’s a planeswalker-commander hybrid, which already turns heads at the table. But what makes him so fun is the raw synergy: discard a land to draw two cards, recur lands from your graveyard, and if the game drags on long enough, you can flood the board with 2/2 Forestwalking cats like it’s the weirdest nature documentary ever made.
I’ll be real—I can’t promise there’s no salt in the deck. There are some spicy wipes, a few grindy engines, and the occasional “did he just cast Gaze of Granite for ten?” moment. But I’m not playing Lord Windgrace to win every table—I’m playing it because it feels good. It’s my comfort deck. My pocket chaos. My dirt-fueled therapy session.
This is also the deck I grab when I don’t know who I’m playing with. It’s flexible, interactive, and not overly oppressive. Win or lose, I’m usually having a great time looping lands, building value, and blowing stuff up like a polite land mage with a chip on his shoulder.
There’s still more work to be done on the build. I'm constantly tuning and tweaking—not to break it, but to polish it. Add a little grit. Make the engine hum.
You can check out the current version of the deck right here on Moxfield. Let me know what you think—especially if you’ve got some low-salt spice to recommend.
Until next time—may your graveyards be full, your forests walk, and your cats actually matter in Commander.
Magically yours,
~ MaD SaXXon aka Tibalt’s Apprentice

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