I Rage Quit Arena. Then I Checked the Receipts. I just closed Arena harder than a Wrath of God on my own board. My first instinct was to scream “rigged.” My second was to ask whether I could prove it. I can’t. But I did find some things worth being angry about: 1. You don’t own your cards. Wildcards can’t be traded with other players, and nothing you earn leaves the client. I’ve got 50,000+ paper cards I can sell, trade, or sleeve up. Arena gives me a license and a login. mtgrocks 2. The free ride is slow. One analysis says the free starting pool is small, and getting the exact cards you need takes a long time. To field a competitive deck before the next set arrives, you really need to pay for wildcards. Fair counterpoint: another outlet argues Arena is good for free-to-play players and isn’t really pay-to-win. I’d call it pay-to-keep-up. draftsim mtgrocks 3. It isn’t Commander. Wizards’ format page lists Brawl as a one-on-one format with 100 cards, 2...
You Can’t Beat Me Unless You Kill Me (Because We Aren’t Playing the Same Game) Let me start with a disclaimer. I’m not saying I’m good at Magic. I missed more triggers tonight, playing a precon, than I’d like to admit. I’m not writing this because I’ve figured the game out. I’m writing it because I think I’ve figured out something about why I enjoy it , and I think a lot of players are quietly losing that. The Game Inside the Game I play Commander for fun. That’s the whole strategy. And I think it’s why I feel like I’m winning more, but I don’t mean games. When I say winning, I mean walking away from the table happy, whether my commander took the game or got boarded out on turn six. A good night is one where I enjoyed the people, the plays and the chaos. By that measure, I win almost every time I sit down. Meanwhile, I watch other players hold cards back, waiting for the perfect game-winning play. Then someone disrupts it, and the table goes sour. If the only thing that cou...