Why I Keep Bringing a Knife to a Gun Fight (Thanks SFT) People assume that when I show up to a pod, I'm the guy holding all the cards — the broken combo, the powered-up bracket 4 nightmare deck, overwhelming force against whatever the table's running. A knife to a gun fight. They've got it backwards. More often than not, I'm the one walking into a bracket 3 arena with a bracket 2 deck. A knife to a gun fight, if we're being honest. And I do it on purpose. Here's why. 1. I don't need to win. I've reached a point in Commander where I'm just comfortable playing the game. Winning isn't the thing I'm chasing anymore, which frees me up to make choices that a "win at all costs" mindset never would. 2. It makes me better. When I bring an underpowered deck to an overpowered table, I can't lean on good cards to bail me out. I'm forced into subtler, more nuanced lines — actually thinking instead of executing. A lot of the de...
Do I Kill Iron Man? Do I kill Iron Man? I feel like a jerk just typing that. But it's a real question, and it's got me thinking about something bigger: what do you actually know going into a game of Commander, and what are you allowed to do with it? Start simple. You know which commander your opponent is running. That's it, that's the whole information. How powerful is that? And what do you do with it? I've hit this before, thirty years of RPGs deep. There's a word for it there — metagaming. Acting on what you know instead of what your character knows. Commander doesn't have a character to hide behind, so the line moves: it's not fiction vs. reality, it's this game vs. your history with this person . Commander on the table? Fair. Commander you looked up on Moxfield last night? Not fair. Commander you know because you've played this guy forty times? Somewhere in the murky middle. Here's where I land: I'm not building a deck to kill...