Skip to main content

Lab Report 29: Stuck in Platinum (Send Help!)

 

Lab Report 29: Stuck in Platinum (Send Help!)

So here we are, only four days into the new month, and my climb to Mythic has already hit its first major snag. I breezed into Platinum in about 45 minutes. That felt great—clean games, solid decisions, fast climb. But now? I’m just ping-ponging around the Platinum ranks like a rubber ball in a dryer. Up, down, up, down.

I get it. This is the part where I’m supposed to buckle down and keep grinding. I even promised myself I’d treat this climb seriously this month. But man...it’s hard. Platinum is the wall. And pushing through it means playing tight, making clean decisions, and not letting tilt get the better of me.

Here’s the kicker: It’s not even that my decks are bad. I’m running two builds right now (details to come once I lock one in), and both feel strong. But what I’m learning is that solid lists don’t carry you—you’ve got to stay focused, adapt, and be ready to lose five in a row without spiraling.

This is a real test of discipline. That’s funny coming from me, because if you knew me back in the early days of Magic, discipline was the last word you’d use. The nickname Mad Saxxon? Yeah, that didn’t come from playing safe. I was the first in my playgroup to run Channel/Fireball. I’d cut off my own metaphorical arm just to beat you to death with it. Subtlety wasn’t my style.

But now, trying to hit Mythic, I’m realizing you need a different kind of hunger. It’s not about explosive plays or big risks—it’s about playing smart. Resisting the urge to overextend. Knowing when to pivot. It’s weirdly introspective.

So here I am, venting into the void. If you’re also trapped in Platinum hell, just know you’re not alone. Let’s dig deep, play clean, and maybe—just maybe—break through.

Until then,

Madsaxxon, Tibalt’s Apprentice

 

 


 


Comments

Popular posts from this blog

Lab Report 059: I Hate Alchemy (and Why Nice Guys Finish Last on Arena)

  I Hate Alchemy (and Why Nice Guys Finish Last on Arena) “A wise ruler ought never to keep faith when by doing so it would be against his interests.”    Let me get this out of the way up front: I hate Alchemy. Hate it. Despise it. The digital-only nonsense, the endless “rebalancing,” the half-baked mechanics that would collapse under their own weight if they ever had to exist in cardboard form—Alchemy feels like Magic’s integrity got fed into a paper shredder just so someone in accounting could hit their quarterly bonus. Sure, the official line is that it keeps the game “fresh” and “exciting.” But let’s not kid ourselves. This isn’t about fresh gameplay—it’s about milking the cow until it keels over. And here’s the real kicker: nobody cares. Nobody at Wizards cares that Alchemy cheapens the game. Nobody on the Arena ladder cares if you’re stubbornly refusing to play the busted cards. Nobody gives you a shiny badge of honor for “staying true to real Magic.” If anythin...

Eminence is NOT Broken!

  Eminence is NOT Broken! So I got to see a clear contrast between a 2017 Commander deck and a 2026 Commander deck… and it’s not even close. The Setup A little context: I played a straight-up 2017 precon against three copies of a newer Commander deck (the Ninja Turtles one). They told me the decks were still around “bracket two”—light upgrades at most—and honestly, nothing I saw contradicted that. What I did see was this: I was casting 1–2 spells per turn They were casting 2–3 spells per turn Almost every spell came with extra triggers Their boards naturally created synergy webs And here’s the important part: I still had fun. This isn’t a complaint post—it’s an observation post. Because what I experienced wasn’t just power creep… it was design evolution . What Changed? (This is where WotC philosophy comes in) Back around 2016–2017 (think Magic: The Gathering Commander 2017 decks ), precons were built very differently. 1. “Battlecruiser Magic” Was the Goal Wizar...

The New Era of Commander Deck Building: Efficiency vs. the Joy of Jank

  The New Era of Commander Deck Building: Efficiency vs. the Joy of Jank Commander has exploded in popularity, and with it comes a wave of advice on how to build “better” decks. Recent guides talk about the “new era” of Commander — focusing on templates like the 1-2-3 Utility Conundrum, keeping ramp/draw/removal at 3 mana or less, and “percentile pushing” to hit ideal numbers of interaction while staying on-theme. These ideas make a lot of sense on paper. They help decks run smoother, reduce awkward turns, and let players execute their plans more reliably. But I have to push back a little. I miss the old spirit of Commander — the one where the format was about making cards that were meant to be bad work in ridiculous, wonderful ways. The Shift Toward Efficiency and Synergy Modern deck-building advice pushes hard for efficiency and synergy . Find low-curve utility that lets you ramp fast, draw cards, and answer threats without missing a beat. Look for “sign post cards” that rei...