Report 21: The Art of the Mulligan
By Tibalt’s Apprentice
Let’s be honest—most of us treat the mulligan like a walk of shame. A sigh, a reshuffle, a reluctant toss of one card, then we try to make the best of what’s left. But what if I told you that getting to Mythic might hinge more on your first seven cards than your next thirty draws?
This month, I’ve been all-in on optimizing my games on MTG Arena. And the biggest upgrade to my play wasn’t adding a mythic rare… it was rethinking how I mulligan.
So What Is a Good Mulligan?
A good hand isn’t always one that “feels playable.” It’s one that pushes your game plan forward. Whether you’re trying to cheat out Parhelion II with Greasefang or slam a turn-three Scholar of the Lost Trove, your opening hand should scream "I’m about to do something dangerous."
If it doesn’t? Mull it.
Mythic Climb Tip: Mulligan with Purpose
Before you queue up, ask yourself:
❓ What does my ideal opener look like?
❓ What’s the fastest path to winning?
❓ Can I win with this hand if nothing else goes right?
If the answer is “no,” put it back.
Final Thought: The Power of Letting Go
A hand with four lands feels safe. A hand with your combo piece feels exciting. But a hand with the perfect setup—even at six cards—feels Mythic. Don’t be afraid to toss back mediocrity in pursuit of momentum.
Next time you shuffle up, remember: sometimes the best play is before you even play a land.
See you in the queues.
—Tibalt’s Apprentice
I Hate Alchemy (and Why Nice Guys Finish Last on Arena) “A wise ruler ought never to keep faith when by doing so it would be against his interests.” Let me get this out of the way up front: I hate Alchemy. Hate it. Despise it. The digital-only nonsense, the endless “rebalancing,” the half-baked mechanics that would collapse under their own weight if they ever had to exist in cardboard form—Alchemy feels like Magic’s integrity got fed into a paper shredder just so someone in accounting could hit their quarterly bonus. Sure, the official line is that it keeps the game “fresh” and “exciting.” But let’s not kid ourselves. This isn’t about fresh gameplay—it’s about milking the cow until it keels over. And here’s the real kicker: nobody cares. Nobody at Wizards cares that Alchemy cheapens the game. Nobody on the Arena ladder cares if you’re stubbornly refusing to play the busted cards. Nobody gives you a shiny badge of honor for “staying true to real Magic.” If anythin...
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