This one’s a tough lesson—one that hits like a well-timed Chaos Warp and sticks with you for years. Playing Commander is a lot like performing a magic trick. When you're learning sleight of hand, you put in hours of invisible work just to make the illusion seamless. And that’s the paradox: the better you get at hiding the work, the more invisible it becomes—until no one even notices it.
That same tension shows up when you choose a “strong” commander but fill the deck with offbeat, suboptimal tech. People don’t see your clever build decisions or weird card choices. They just see Aminatou, Korvold, Atraxa, or whoever, and assume the worst. They assume you're going for a tried-and-true win con and will often hit you first and hardest—whether or not your board state actually warrants it.
The truth is, you might be catching flak for playing a deck you didn’t build to dominate. And yet—here’s the paradox again—you are still trying to win, right? That’s the game. So in a way, it’s fair for others to see you as a threat, even when your cards don’t scream “competitive.”
My point is: choose your commander carefully. Understand that even if you’re piloting a janky brew, a powerful name in the command zone paints a target on your back. If you want to play low-grade nonsense without getting focus-fired into the Shadow Realm, then pick a commander that says, “Relax, I’m here for the vibes.”
And if you don’t mind being misunderstood? Well, my hat’s off to you. That’s the bravest magic trick of them all.
MaD SaXXon, Tibalt’s Apprentice
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